Birdman Post-Mortem

Birdman Post-Mortem

Mar 12, 2018. | By: Ben Windley
1 min

What went well?

  • The art and music gave a polished feel to the game.
  • File reading allowed for easy interaction and easy changes without hard-coding.
  • The concept was fun and many playtesters enjoys replaying to try to get a perfect ending, which many achieved after a few tries.
  • Having the input handler inside the scene classes allowed for a neat system.

What went wrong?

  • The scene manager wasn’t stored in it’s own class, which made transitions ridgid.
  • Functions and variables didn’t follow const-correctness.
  • The game scene didn’t give enough feedback to the player when choosing options.

What I learned

  • More advanced file reading.
  • How to initialise input handlers inside seperate classes.
  • Audio is an important tool for feedback to the player.
  • Playtesting is important for creating a player-friendly experience.

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