Water Simulation

Concept

This project featured the use of the IFFT and ray marching to create realistic water.

Features

  • Customisable visual properties.
  • Radial mesh design for natural LOD.
  • Compute shader utilisation to limit CPU usage.
  • IFFT with multiple spectrum choices for different wave styles.
  • Ray marching for advanced light interactions.
  • Fresnel reflections.

Footage

Project Details

Date: May 1, 2019

Tagged: Unity, Shaders

Related Works.

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