Water Revisited

Responsibilities

After my first exploration in water shaders I wanted to learn shader graph, and I took that opportunity to improve my previous attempt at a water shader.

The implementation of my first attempt can be found here: https://benwindley.github.io/projects/WaterSimulation/

In this exploration I also used stencils to keep the boat empty of water, and some additional compute shaders to optimise the boyancy checkers.

Features

  • Unity
  • Shaders
  • URP

Footage

Project Details

Date: Jan 1, 2022

Tagged: Unity, Shaders, URP

Related Works.

Social Links

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