Grass Simulation

Initial Concept

The task was to create grass in any game engine, I chose unity for it’s low level support of geometry shaders. The features that I added to it were:

  • Wind animation.
  • Spawning via vertex.
  • 3D (in a pyramid shape)
  • LOD in distance to player, lowering the thickness of the grass in an exponential decay.
  • Customisable colour of the grass.
  • Noise generated through texture.
  • Customisable Length, Width, and Length Randomness.
  • Grass interaction with objects.

Skills used

The required skills to create the shader were:

  • Familiarity with ShaderLab and supported OpenGL functions.
  • Knowledge of Geometry shaders.
  • Knowledge of Fragment shaders.
  • Familiarity with script and material interaction.
  • Ability to read textures in shaders.
  • Knowledge of seeded instancing for each individual vertex.

Footage

Project Details

Date: Aug 1, 2017

Tagged: Unity, Shaders, C#

Related Works.

Social Links

linkedin